Sythyry (sythyry) wrote,
Sythyry
sythyry

IC: New Weapons Systems

And here are some more specific choices for new armaments.

I note that Locador effects are popular. Very well; they are effective too, and exotic, and I can probably do well with them. But the more Locador one uses in one place, the greater chance there is of troublesome other problems, so I don't want to do everything with Locador.

And I am inclined to have at least one of the Durudor effects, because those are quite rare -- even more rare than Locador effects -- and difficult to resist or counter them with magic. Also in many places there are legal obstacles to making them, but, as a master-smith, I have the guild-right. And as a long-time nendrai toy, I have the skill, too.

Forgive me if I don't want to use Mentador, no matter how sensible it might be.

While a cannon capable of throwing three thousand heavy iron spikes a minute would be exceedingly intimidating, the practical considerations (both magicotechnical and sociopolitical) are nearly as intimidating.

For sentient defenses -- I know I said 'elemental', which is a biological designation rather than a spiritual one. My translator suggests 'animated construct(s)' as a possibly better explanation.

Glass blades, hardened and self-motivated
11(25.0%)
Sentient Locador distortions, capable of teleporting themselves and others.
13(29.5%)
Spirits of lightning and storm
10(22.7%)
Animated Khtsoyis made of metal chains
10(22.7%)

For a main weapon:

Torpedoes: massive ballista bolts that burst into violent flames when they hit
2(4.5%)
Tremendously big lightning bolts.
7(15.9%)
Walls of thorns, probably animate ones, which entangle and shred
4(9.1%)
Missiles tipped with iron points, very hard to deflect or avoid, and looking quite impressive since few people do such things.
19(43.2%)
A large swarm of small but dangerous flying insects.
5(11.4%)
A beam of frosty ice, tunable to disable or kill, or even drop icebergs upon foes.
7(15.9%)

For minor weapons and internal defense, consider these. Some of them are "(resistable)", meaning that enemies with magic resistance may, with luck and skill, avoid all trouble from such things.

A howling horn, that makes agonizing noises
1(2.3%)
Shrink rays (resistable)
2(4.5%)
Sleep rays (resistable)
2(4.5%)
Space-twisting, so that passages and corridors lead enemies to useless places inside Strayway
13(29.5%)
Extra time-flow for friends
26(59.1%)
Reduced time-flow for enemies (resistable)
0(0.0%)

And, for a major defense:

A massive wooden wall that appears at need between Strayway and foes.
3(6.8%)
An invisible wall of crystallized distance (Locador [force field]) that blocks things from coming to the Strayway
11(25.0%)
A congeries of winged steel shields
8(18.2%)
A wall of wild winds
2(4.5%)
A labyrinth of space distortion, which directs attacks away from Strayway.
12(27.3%)
A device that forbids the passage of time inside some or all of Strayway.
8(18.2%)
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